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Weapons Compendium

Weapons determine base physical or magic attack, attack speed modifiers, and card slot customization.


🗡️ High-Tier & Signature Weapons

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Twin Edge of Naght Sieger (Blue) [ 3 ]
Item ID: 13412 • Weapon Level: 4 • Attack: 160
Type: One-Handed Sword
Element: Water
Req Level: 75
Applicable Jobs: Transcendent Swordman / Merchant / Thief
Forged from the mystical essence of Naght Sieger. Adds a low chance of autocasting Level 5 Frost Diver when dealing physical attacks. Deals +10% damage against Fire property enemies.
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Orc Archer Bow [ 1 ]
Item ID: 1718 • Weapon Level: 3 • Attack: 160
Type: Bow
Req Level: 65
Applicable Jobs: Archer, Hunter, Sniper, Rogue, Stalker
Increases ranged physical attack by +50% when equipped with Steel Arrow. Drop chance of Steel Arrow from monsters +5%.
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Lich's Bone Wand [ 2 ]
Item ID: 1629 • Weapon Level: 4 • Attack: 60 • MATK: +20%
Type: One-Handed Staff
Req Level: 70
Applicable Jobs: Mage, Acolyte, Soul Linker
`MATK +20%`, `INT +1`, `DEX +1`. High chance of causing Curse or Bleeding when receiving physical or magical damage. Refinement +9 or higher increases MATK +3% and reduces variable cast time by -3%.

📋 Weapon Class Overview Table

Weapon Group Representative Endgame Choice Primary User Classes
Daggers Main Gauche [4], Combat Knife, Moonlight Dagger Assassin Cross, Stalker, Ninja
1H Swords Twin Edge [3], Elemental Haedonggum [2], Mysteltainn Lord Knight, Paladin, Whitesmith
2H Swords Muramasa [2], Zweihander [2], Executioner Lord Knight
Spears Hunting Spear [1], Gungnir [2], Brocca Lord Knight, Paladin
Axes Hurricane Fury [1], Tomahawk, Guillotine Whitesmith, Creator
Maces Stunner [2], Grand Cross [1], Spike [2] High Priest, Champion, Whitesmith
Bows Composite Bow [4], Orc Archer Bow [1], Rudra Bow Sniper, Clown, Gypsy, Stalker
Katars Infiltrator [1], Specialist Katar [4], Blood Tears [2] Assassin Cross
Guns Garrison [2], Wasteland's Outlaw [2], Inferno [1] Gunslinger