Weapons Compendium¶
Weapons determine base physical or magic attack, attack speed modifiers, and card slot customization.
🗡️ High-Tier & Signature Weapons¶
Twin Edge of Naght Sieger (Blue) [ 3 ]
Item ID: 13412 • Weapon Level: 4 • Attack: 160
Type: One-Handed Sword
Element: Water
Req Level: 75
Applicable Jobs: Transcendent Swordman / Merchant / Thief
Forged from the mystical essence of Naght Sieger. Adds a low chance of autocasting Level 5 Frost Diver when dealing physical attacks. Deals +10% damage against Fire property enemies.
Orc Archer Bow [ 1 ]
Item ID: 1718 • Weapon Level: 3 • Attack: 160
Type: Bow
Req Level: 65
Applicable Jobs: Archer, Hunter, Sniper, Rogue, Stalker
Increases ranged physical attack by +50% when equipped with Steel Arrow. Drop chance of Steel Arrow from monsters +5%.
Lich's Bone Wand [ 2 ]
Item ID: 1629 • Weapon Level: 4 • Attack: 60 • MATK: +20%
Type: One-Handed Staff
Req Level: 70
Applicable Jobs: Mage, Acolyte, Soul Linker
`MATK +20%`, `INT +1`, `DEX +1`. High chance of causing Curse or Bleeding when receiving physical or magical damage. Refinement +9 or higher increases MATK +3% and reduces variable cast time by -3%.
📋 Weapon Class Overview Table¶
| Weapon Group | Representative Endgame Choice | Primary User Classes |
|---|---|---|
| Daggers | Main Gauche [4], Combat Knife, Moonlight Dagger | Assassin Cross, Stalker, Ninja |
| 1H Swords | Twin Edge [3], Elemental Haedonggum [2], Mysteltainn | Lord Knight, Paladin, Whitesmith |
| 2H Swords | Muramasa [2], Zweihander [2], Executioner | Lord Knight |
| Spears | Hunting Spear [1], Gungnir [2], Brocca | Lord Knight, Paladin |
| Axes | Hurricane Fury [1], Tomahawk, Guillotine | Whitesmith, Creator |
| Maces | Stunner [2], Grand Cross [1], Spike [2] | High Priest, Champion, Whitesmith |
| Bows | Composite Bow [4], Orc Archer Bow [1], Rudra Bow | Sniper, Clown, Gypsy, Stalker |
| Katars | Infiltrator [1], Specialist Katar [4], Blood Tears [2] | Assassin Cross |
| Guns | Garrison [2], Wasteland's Outlaw [2], Inferno [1] | Gunslinger |