Elements, Sizes & Weapon Penalties¶
Understanding elemental interactions and weapon-size damage scaling is fundamental to maximizing your character's combat efficiency.
⚔️ Weapon vs Size Penalty Chart¶
The table below indicates the percentage of weapon base ATK dealt based on weapon type and target monster size:
| Weapon Type | Small Monsters | Medium Monsters | Large Monsters |
|---|---|---|---|
| Daggers | 100% | 75% | 50% |
| 1-Handed Swords | 75% | 100% | 75% |
| 2-Handed Swords | 75% | 75% | 100% |
| Spears (on Foot) | 75% | 75% | 100% |
| Spears (Mounted on Peco) | 75% | 100% | 100% |
| Axes (1H & 2H) | 50% | 75% | 100% |
| Maces | 75% | 100% | 100% |
| Bows & Guns | 100% | 100% | 75% |
| Katars | 75% | 100% | 75% |
| Books & Staves | 100% | 100% | 100% |
[!TIP] Weapon Perfection: The Blacksmith skill Weapon Perfection temporarily forces all party members' physical attacks to deal 100% damage to all monster sizes, nullifying size penalties completely!
⚡ Elemental Damage Matrix (Level 1 Element)¶
| Attacking Element | vs Neutral | vs Water | vs Earth | vs Fire | vs Wind | vs Poison | vs Holy | vs Shadow | vs Ghost | vs Undead |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
| Water | 100% | 25% | 100% | 150% | 90% | 100% | 75% | 100% | 100% | 100% |
| Earth | 100% | 100% | 25% | 90% | 150% | 100% | 75% | 100% | 100% | 100% |
| Fire | 100% | 90% | 150% | 25% | 100% | 100% | 75% | 100% | 100% | 125% |
| Wind | 100% | 150% | 90% | 100% | 25% | 100% | 75% | 100% | 100% | 100% |
| Holy | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 125% | 100% | 150% |
| Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 125% | 0% | 100% | -25% (Heals) |
| Ghost | 70% | 100% | 100% | 100% | 100% | 100% | 75% | 75% | 125% | 100% |
| Undead | 100% | 100% | 100% | 125% | 100% | 50% | 100% | 0% | 100% | -25% (Heals) |